Tales of Eternia Remastered Grade Shop Guide: Earn Grade Fast and Spend It Smart
Learn how the Tales of Eternia Remastered Grade Shop works, how to earn Grade fast in battle, and which New Game+ perks are worth buying first.
Few systems shape a second playthrough of a Tales RPG more than the Grade Shop, and the Tales of Eternia Remastered Grade Shop is the one mechanic every returning fan wants to understand before launch day. Because Grade is earned through battle performance rather than grinding, it rewards players who fight well — and it's the traditional way to carry your gear, your levels, and your money into a fresh run. This guide breaks down how Grade is earned, what the shop typically offers, and how to plan your purchases so your second journey through both worlds starts strong.
What the Grade Shop Is in Tales of Eternia Remastered
Grade is a third currency in Tales of Eternia, sitting alongside Gald and experience points — and it behaves nothing like either. You can't loot it from chests, you can't sell equipment for it, and no merchant will take it. Grade is awarded after battles based on how you fought: how quickly you finished, how cleanly you avoided damage, and how long you kept a combo chain alive.
In the original 2001 release, that accumulated pool could be exchanged for lasting advantages on a later playthrough. That exchange point is the Grade Shop, and it's what turns a single story run into a long-term project for returning players.
One honest caveat before the tables. Bandai Namco's official Tales of Eternia Remastered page highlights enhanced visuals, quality-of-life improvements, and the Aggressive Linear Motion Battle System, but it does not publish a Grade Shop price list. The categories below reflect how the system worked in the original game and how the Tales series has handled Grade ever since. Treat them as a planning framework, then confirm exact costs once you're standing in the shop.
| Currency | Where it comes from | What it buys | Crosses into a new run? |
|---|---|---|---|
| Gald | Enemies, chests, selling gear | Weapons, armor, inns, items | Only with a Grade Shop purchase |
| EXP | Every battle | Levels, stats, new artes | Only with a Grade Shop purchase |
| Grade | Battle performance | Perks and modifiers for your next run | Yes — that is its entire purpose |
The practical takeaway: Gald and EXP are spendable and disposable. Grade is an investment, and it is the only resource in the game that is explicitly designed to outlive your save file.
How Grade Is Earned: Battle Performance, Not Battle Count
The most common mistake new players make is grinding for Grade. Fighting five hundred weak enemies slowly and sloppily can earn less than twenty efficient fights against genuinely dangerous opponents. The game is measuring your technique, not your patience.
Tales of Eternia Remastered runs on the Aggressive Linear Motion Battle System, a 2D real-time system built around chaining normal attacks into artes. That design is not incidental to Grade — long, unbroken combo strings are one of the clearest signals the game uses to reward you.
| Battle factor | Effect on Grade | Practical tip |
|---|---|---|
| Fast clear time | Increases | Open with your strongest artes, don't stall |
| No party members KO'd | Increases | Guard and heal proactively, not reactively |
| Long combo chains | Increases | Chain normal attacks into artes without dropping the string |
| Defeating higher-level enemies | Increases | Fight optional content instead of overworld trash |
| Fleeing from a battle | Decreases | Finish the fight, even a messy one |
| Repeated party wipes | Decreases | Drop the difficulty or retreat deliberately |
| Leaning on items every fight | Can decrease | Cook, heal with artes, and manage resources |
Difficulty also matters. Across the Tales series, the difficulty setting acts as a multiplier on Grade earned, and player experience with previous remasters suggests the same pattern holds here. If you want a large Grade bank before the credits roll, play the late game on a harder setting. The trade-off is real, though: a wipe on a high difficulty costs you more Grade than the fight was ever going to pay out.
A reasonable target is to spend the first half of the game learning the combat rhythm and the second half banking Grade deliberately. Trying to optimize both at once usually means doing neither well.
What You Can Typically Buy in the Grade Shop
Grade is finite, so the decision about what to buy matters more than the decision to earn it. The exact inventory varies by title, but the categories have stayed remarkably consistent across the franchise.
| Perk category | What it does | Typical priority |
|---|---|---|
| Item and equipment carryover | Keeps your inventory for the next run | High |
| Level or EXP carryover / boost | Skips the early-game grind entirely | High |
| Arte and skill carryover | Preserves your full combat kit | High |
| Gald carryover | Keeps your wallet intact | Medium |
| Grade-earning multipliers | Makes future Grade farming faster | Medium |
| Difficulty and battle modifiers | Adds challenge, chaos, or both | Medium |
| Costumes, titles, cosmetics | Bragging rights and photo mode fuel | Low, unless you're a completionist |
The underlying logic is simple. Anything that removes repeated work is worth more than anything that only looks good. Carryover perks also compound: a better-equipped party clears fights faster and more cleanly on run two, which earns more Grade, which funds an even stronger run three.
If you only have enough Grade for one purchase, take the carryover option that saves you the most hours. For most players that is equipment and levels, not Gald — money is easy to re-earn, but rebuilding a full arsenal is not.
Four Grade Shop Builds Worth Planning Around
Different players want different things from a second playthrough, and the Tales of Eternia Remastered Grade Shop is flexible enough to support all of them. Pick a lane before you spend, because Grade does not refund.
| Playstyle | Buy first | Consider skipping | Why it works |
|---|---|---|---|
| Story replay | EXP/level carryover, item carryover | Cosmetics, brutal modifiers | Reaches late-game story beats fast |
| Completionist | Item carryover, cosmetics, Grade multipliers | Nothing, ideally | Every collectible stays reachable |
| Combat purist | Arte carryover, harder difficulty, enemy modifiers | Gald carryover | Rewards skill over money |
| Casual second run | Gald carryover, item carryover, EXP boost | Anything punishing | Relaxed, low-stress replay |
A few notes on each approach:
- Story replay is about velocity. You already know the plot; you want to see the scenes you missed and reach the content you skipped. Level and equipment carryover get you there fastest.
- Completionist runs benefit most from item carryover, because side content often demands specific gear or consumables that are painful to re-farm.
- Combat purist runs are where difficulty modifiers shine. Community reports from earlier Tales remasters consistently describe harder settings as the most satisfying way to replay, since enemy behavior and boss pressure change noticeably.
- Casual second run players should resist the urge to buy everything. A short list of quality-of-life perks keeps the game fun instead of turning it into a second job.
Player experience with prior Tales remasters suggests most people buy carryover perks on their first New Game+ and save the modifiers for a later, more confident run. That sequencing is hard to argue with.
Prep Checklist Before You Beat the Final Boss
Grade planning is a pre-final-boss activity, not a post-credits one. Once you cross the point of no return, your options shrink.
| Step | Why it matters |
|---|---|
| Play the late game on a higher difficulty | Difficulty typically multiplies Grade earned |
| Clear optional dungeons and superbosses | Tougher enemies award more Grade per fight |
| Keep your best gear equipped, not sold | Item carryover preserves what you still own |
| Finish sidequests and titles before the final dungeon | Some rewards cannot be collected afterward |
| Note your Grade total before the last battle | Lets you plan purchases against a real number |
| Decide your second-run goal in advance | Carryover builds and challenge builds are not compatible |
Two smaller habits help as well. First, save before the final boss on a separate slot so you can return and farm Grade if your total falls short of what you want. Second, check whether the shop offers any Grade-earning multiplier — if it does, buying it early in a replay pays for itself faster than almost anything else on the list.
And remember the platform spread: the remaster is launching across PlayStation 4 and PlayStation 5, Xbox Series X|S, Steam, and Nintendo Switch, so your Grade planning is specific to a single save file. There is no cross-platform Grade pool to lean on.
FAQ
Does Tales of Eternia Remastered have a Grade Shop? The original 2001 release tracked Grade from battle performance, and the Grade Shop has been the standard place to spend it ever since in the Tales series. Bandai Namco has not published a detailed shop list for the remaster, so check the in-game menu after clearing the story to see the final selection.
How do I earn Grade fast? Fight efficiently rather than often. Fast clears, zero KOs, long combo chains, and tougher enemies all push your Grade total up, while fleeing and repeated wipes drag it down. Playing the late game on a harder difficulty is usually the single biggest multiplier available.
What should I buy first in the Tales of Eternia Remastered Grade Shop? Start with carryover perks — equipment, levels, and artes — because they remove the most repeated work. Save difficulty modifiers and cosmetics for a later run once you know how the replay feels.
Does Grade carry over between playthroughs? Grade is designed to be spent on a subsequent run rather than carried forever, so think of it as a one-time budget for each new journey. Plan your purchases around a single replay goal instead of trying to fund everything at once.
The Bottom Line
The Grade Shop is the difference between replaying Tales of Eternia Remastered and re-experiencing it. Earn Grade by fighting with intent, bank it on a harder difficulty late in the game, and spend it on carryover perks that eliminate the parts of the game you have already proven you can beat. Do that, and your second run through both worlds will be faster, cleaner, and far more fun than your first.
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